I'm Down wrote:Would get drowned out in the goon sperge thread so I'll post here:
There is a reason why IGÇÖve said for the past 2 years that adjusting tracking will not fix the problem. Just like fixing lock time also does not address the problem at all.
You developers have for years completely ignored your tracking mechanics and how utterly garbage they are. You have also ignored people informing you of why you canGÇÖt fix tracking under the current design. So let me drop this knowledge on you for why your first fix to titans has changed so little in what they do that it will have virtually 0 impact on the game after a few months of adaptation:
The current problem is that titans in large numbers can blap the ever living **** out of a fleet with basically no risk simply because they are huge HP buffers that can be repaired by motherships which are also huge HP buffers. Now I could ***** and moan about Capital Remote repairers and their range and their effectiveness, particularly on huge hp and resist stars like supers, but that would go off track of my point, so IGÇÖll avoid the temptation.
So you changed trackingGǪ big whoop. Rather than track around 220 m/s for every 10km of range, an Erebus/Rag now tracks about 110 m/s for every 10km of range. In addition, they have a gun sig size of about double that of a BS. This creates some magical world where a ship further away can be tracked better, but is some how mysteriously the same size as though range dilation has no affect at all on how well you can see that now tiny little dot. In laymanGÇÖs termsGǪ. This means that if Eve mechanics worked in the real universe, Every star in the whole freaking universe would look approximately the same size as our sun, as would all the planets in size relation to our moon rather than the tiny specs in the sky that they are.
So hereGÇÖs what happens after your patch to just circumvent the whole problem you just createdGǪ. Lock time you sayGǪ Tracking speed you sayGǪ
Hello MR Proteus, Hello either 5 AEONS with 4 Domi painters or 50 Archons with 4 T2 Painters (and just for luls cause the ship is cheap, why not throw in 2 range extenders for the painters as well). Now that wonderful tengu has an 800-1200 sig and at 60km can be tracked plus has a sig size near the same as the guns do. That Maelstrom has a 1700 + sigGǪ ie bigger than the guns do, and can be tracked at about 12km rangeGǪ. And oh yeah, you can easily get those 300-400,000 ehp small sig lokis to web down anything closer than those ranges to prevent them from avoiding the tracking problemsGǪ not like tech 3GÇÖs are rare these days.
Oh but lock time you sayGǪ well if the carrier paints before the Titans ever lockGǪ. Oh yeah, Lock a tengu in 30-35 seconds, lock a Maelstrom in 23-30 secondsGǪ thatGÇÖs so brutal. Oh yeah, and thatGÇÖs just with ******* Navy tracking computers and sensor boosters, I didnGÇÖt even toss in the Meta 13-14 gear.
GeeGǪ in 20 minutes of planning and a slight modification to what my fleet roles are, IGÇÖve just circumvented your entire titan patch plans b/c you thought this was enough to warrant not changing the coding of your formulas so that they make sense.
Good thing thereGÇÖs nobody in this game who couldnGÇÖt ya know, divide their titan pilots up on mumble into 10-15 sub channels, have a few SCGÇÖs assigned to each for painting and just perform the exact same way where itGÇÖs GÇ£paint, blap, blap, boomGÇ¥ rather than the old, GÇ£blap, blap, boomGÇ¥GǪ. That extra stepGǪ it will be the death of me. Guess us PL folk, or Raiden folk, or NC. Folk will have a horrible time adapting to this fix bros.
Thanks for the effortGǪ maybe next time youGÇÖll listen to sense, put in the extra time needed, and avoid yet another **** fix.
Now I'm assuming whatever the sig penalty plan was that you had was based at least in part on what I propsed about 6 months ago as I've not seen any other signiture plans offered ever. If you would just ******* do it, It would balance so many combat problems currently seen in this game that it's actually worth the effort. So please stop taking the easy way and do something ******* useful for once in you entire gaming careers.